翻譯|使用教程|編輯:李顯亮|2020-09-21 09:47:11.320|閱讀 642 次
概述:Aspose最新推出專用的API——Aspose.Font,用于處理和渲染包括TrueType,CFF,OpenType和Type1在內的流行字體類型。本文將介紹如何使用C#呈現TrueType和Type1字體的文本。
# 界面/圖表報表/文檔/IDE等千款熱門軟控件火熱銷售中 >>
在數字排版中,字體定義了用于字符外觀的特定樣式。通常,在文檔和網頁中使用字體來樣式化文本。每種字體都在一個文件中進行了描述,該文件包含有關字符的大小,粗細,樣式和編碼的信息。
對于此類情況,Aspose提供了專用的API——Aspose.Font,用于處理和渲染包括TrueType,CFF,OpenType和Type1在內的流行字體類型。
在上一篇文章中,您已經了解了如何使用Aspose.Font for .NET API來以編程方式加載和保存CFF,TrueType和Type1字體。在本文中,將學習如何使用C#呈現TrueType和Type1字體的文本。
為了實現文本呈現,.NET的Aspose.Font提供了IGlyphOutlinePainter接口來繪制字形。以下步驟演示了如何在IGlyphOutlinePainter中實現這些方法。
class GlyphOutlinePainter : IGlyphOutlinePainter
{
private System.Drawing.Drawing2D.GraphicsPath _path;
private System.Drawing.PointF _currentPoint;
public GlyphOutlinePainter(System.Drawing.Drawing2D.GraphicsPath path)
{
_path = path;
}
public void MoveTo(MoveTo moveTo)
{
_path.CloseFigure();
_currentPoint.X = (float)moveTo.X;
_currentPoint.Y = (float)moveTo.Y;
}
public void LineTo(LineTo lineTo)
{
float x = (float)lineTo.X;
float y = (float)lineTo.Y;
_path.AddLine(_currentPoint.X, _currentPoint.Y, x, y);
_currentPoint.X = x;
_currentPoint.Y = y;
}
public void CurveTo(CurveTo curveTo)
{
float x3 = (float)curveTo.X3;
float y3 = (float)curveTo.Y3;
_path.AddBezier(
_currentPoint.X,
_currentPoint.Y,
(float)curveTo.X1,
(float)curveTo.Y1,
(float)curveTo.X2,
(float)curveTo.Y2,
x3,
y3);
_currentPoint.X = x3;
_currentPoint.Y = y3;
}
public void ClosePath()
{
_path.CloseFigure();
}
}
static void DrawText(string text, IFont font, double fontSize,
Brush backgroundBrush, Brush textBrush, string outFile)
{
//Get glyph identifiers for every symbol in text line
GlyphId[] gids = new GlyphId[text.Length];
for (int i = 0; i < text.Length; i++)
gids[i] = font.Encoding.DecodeToGid(text[i]);
// set common drawing settings
double dpi = 300;
double resolutionCorrection = dpi / 72; // 72 is font's internal dpi
// prepare output bitmap
Bitmap outBitmap = new Bitmap(960, 720);
outBitmap.SetResolution((float)dpi, (float)dpi);
Graphics outGraphics = Graphics.FromImage(outBitmap);
outGraphics.FillRectangle(backgroundBrush, 0, 0, outBitmap.Width, outBitmap.Height);
outGraphics.SmoothingMode = SmoothingMode.HighQuality;
//declare coordinate variables and previous gid
GlyphId previousGid = null;
double glyphXCoordinate = 0;
double glyphYCoordinate = fontSize * resolutionCorrection;
//loop which paints every glyph in gids
foreach (GlyphId gid in gids)
{
// if the font contains the gid
if (gid != null)
{
Glyph glyph = font.GlyphAccessor.GetGlyphById(gid);
if (glyph == null)
continue;
// path that accepts drawing instructions
GraphicsPath path = new GraphicsPath();
// Create IGlyphOutlinePainter implementation
GlyphOutlinePainter outlinePainter = new GlyphOutlinePainter(path);
// Create the renderer
Aspose.Font.Renderers.IGlyphRenderer renderer = new
Aspose.Font.Renderers.GlyphOutlineRenderer(outlinePainter);
// get common glyph properties
double kerning = 0;
// get kerning value
if (previousGid != null)
{
kerning = (font.Metrics.GetKerningValue(previousGid, gid) /
glyph.SourceResolution) * fontSize * resolutionCorrection;
kerning += FontWidthToImageWith(font.Metrics.GetGlyphWidth(previousGid),
glyph.SourceResolution, fontSize);
}
// glyph positioning - increase glyph X coordinate according to kerning distance
glyphXCoordinate += kerning;
// Glyph placement matrix
TransformationMatrix glyphMatrix =
new TransformationMatrix(
new double[]
{
fontSize*resolutionCorrection,
0,
0,
// negative because of bitmap coordinate system begins from the top
- fontSize*resolutionCorrection,
glyphXCoordinate,
glyphYCoordinate
});
// render current glyph
renderer.RenderGlyph(font, gid, glyphMatrix);
// fill the path
path.FillMode = FillMode.Winding;
outGraphics.FillPath(textBrush, path);
}
//set current gid as previous to get correct kerning for next glyph
previousGid = gid;
}
//Save results
outBitmap.Save(outFile);
}
static double FontWidthToImageWith(double width, int fontSourceResulution, double fontSize, double dpi = 300)
{
double resolutionCorrection = dpi / 72; // 72 is font's internal dpi
return (width / fontSourceResulution) * fontSize * resolutionCorrection;
}
下面的代碼示例演示如何使用上述實現通過C#使用TrueType字體呈現文本。
string dataDir = RunExamples.GetDataDir_Data();
string fileName1 = dataDir + "Montserrat-Bold.ttf"; //Font file name with full path
FontDefinition fd1 = new FontDefinition(FontType.TTF, new FontFileDefinition("ttf", new FileSystemStreamSource(fileName1)));
TtfFont ttfFont1 = Aspose.Font.Font.Open(fd1) as TtfFont;
string fileName2 = dataDir + "Lora-Bold.ttf"; //Font file name with full path
FontDefinition fd2 = new FontDefinition(FontType.TTF, new FontFileDefinition("ttf", new FileSystemStreamSource(fileName2)));
TtfFont ttfFont2 = Aspose.Font.Font.Open(fd2) as TtfFont;
DrawText("Hello world", ttfFont1, 14, Brushes.White, Brushes.Black, dataDir + "hello1_montserrat_out.jpg");
DrawText("Hello world", ttfFont2, 14, Brushes.Yellow, Brushes.Red, dataDir + "hello2_lora_out.jpg");
下面的代碼示例演示如何使用C#以Type1字體呈現文本。
string fileName = dataDir + "courier.pfb"; //Font file name with full path
FontDefinition fd = new FontDefinition(FontType.Type1, new FontFileDefinition("pfb", new FileSystemStreamSource(fileName)));
Type1Font font = Aspose.Font.Font.Open(fd) as Type1Font;
DrawText("Hello world", font, 14, Brushes.White, Brushes.Black, dataDir + "hello1_type1_out.jpg");
DrawText("Hello world", font, 14, Brushes.Yellow, Brushes.Red, dataDir + "hello2_type1_out.jpg");
本站文章除注明轉載外,均為本站原創或翻譯。歡迎任何形式的轉載,但請務必注明出處、不得修改原文相關鏈接,如果存在內容上的異議請郵件反饋至chenjj@ke049m.cn